I've done a lot of research on modeling for both high resolution and low poly modeling the past week or so and I've gotten a book about 3D modeling in blender I don't have anything worth posting here yet but if anything I would try my hand at doing low poly 3D game objects.
Only thing is I'm not entirely sure on the amount of vertices I should have, though I've seen a few models have quite a lot of polygons, or at least more than I would expect for a 3D game model.







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... with a Hardcore Unff.
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